小航/大航刷怪完美手册【翻译自官方论坛】【星华海外舰队出品】

Cosmic Anomalies: Combat sites to run:
异常空间 - 战斗地点推荐

For the Pirate Factions (Angels, Guristas, Sansha, etc…) there are only three recommended anomalies that should be run while you’re carrier ratting.
天使,古斯塔斯,萨沙

Havens (Rock Havens*) 星门避难 (有石头的星门避难)
Forsaken Hubs 被遗弃中心
Sanctums (Ring Sanctums**) 圣坛(有环圣坛)

In the Drone Regions there are just two recommended anomalies that should be run while you’re carrier ratting.
无人机区小航刷怪推荐
Hordes (Ring Horde**) (无人机群)
Patrols (无人机巡逻)

This is the recommended priority in which you want to run sites. You’ll have to judge for yourself as the analysis of worth was done by others.
从上至下是航母刷怪优先秩序

  • The trick to find out if a Haven is a Rock Haven and not a Gas Haven is right click → warp to → ctrl+space to stop the ship. If the Haven in question is a Rock Haven, you will get a pop-up saying “I have detected a stargate nearby” – if the pop-up does not appear, right click and ‘Ignore’ that site as well, do this with all the Havens before you start ratting, so you only have the Rock Havens and no Gas Havens in your scanner.
    判断星门避难是石头避难或者是气云&炮台避难的秘诀是 右键 -》跃迁到 -》 ctrl+space停船 如果星门避难是石头星门避难,你将会收到弹窗提示 “我侦测得到附近的星门” 反之亦然

** There is no trick for Sanctums or Hordes, you have to warp to all of them (ideally in a fast ship) in order to find out what they are.
圣坛和无人机群 无法用弹窗取消跃迁分辨

When you undock in your ratting system, the first thing you should do is open your Probe Scanner with all the signatures, start by sorting by name and then ‘Ignore’ all the sites that are not one of the types above. Now you only have sites you are interested in and if any new signatures spawn you will see them.
当你从开始在星系刷怪时,首先要做的事就是从扫描上过滤除避难,遗弃中心, 圣坛之外的所有异常 你只对三种异常有兴趣

After getting the signatures you want listed, you should sort by ‘Distance’ so you get the closest ones on top.
过滤异常以后,点击按距离排列,这样从距离最近的异常开始刷

Your DPS = Fighters:
Load three full squads of Light Fighters, that is nine fighters per squad, plus carry five to ten spares. It’s also recommended that you have a squad of Dromi webbing Support Fighters, they are a nice ‘In Case of Emergency’ squad to have to slow down interceptors.

Faction → Weak to → Recommended Fighter
Angel Cartel → Explosive → Einherji
Blood Raiders → EM/Thermal → Templar/Firbolg
Guristas → Kinetic → Dragonfly
Mordus Legion → Kinetic → Dragonfly
Rogue Drones → EM → Templar
Sansha → EM → Templar
Serpentis → Kinetic → Dragonfly
以上都是伤害类型,大家很熟悉了

Warp Speed Implants:
The recommended implants for carrier ratting are the ones that give you an extra boost to warp speed. Like one of the ‘Eifyr and Co. ‘Rogue’ Warp Drive Speed WS-’ series which go into Slot 6 or the other option would be a Mid-Grade or High-Grade Ascendancy set.

• WS-605 (approx 1mil ISK)
• WS-608 (approx 6mil ISK)
• WS-610 (approx 25mil ISK)
• WS-613 (approx 100mil ISK)
• WS-615 (approx 175mil ISK)
• WS-618 (approx 550mil ISK)
• Mid-Grade Ascendancy Set (approx 1.5bil ISK)
• High-Grade Ascendancy Set (approx 6.5bil ISK)
脑插推荐(个人推荐中级统御或者高级统御)

“How To Carrier Rat and Get DANK Ticks!”
So you now have a fully fitted ratting carrier, with three full squads of the appropriate Light fighters, maybe a Warp Speed Implant, a solid Intel Channel, you are on Comms and in the Standing Fleet, you have a PvE channel for the System you are ratting in to call out the site you’re planning to run, and you have sorted your Probe Scanner so now you only have the appropriate signatures in there.

Module Management:
• Load your preferred scripts (Optimal, Tracking or empty) and activate your Tracking Link modules, keep them running constantly.
脚本注意刷怪一直开启
• The Networked Sensor Array (NSA) should not be left running, cycle it when the first wave spawns and from that point on you should start a cycle when you have your fighters target the last rat in the wave. You can right click the module and toggle the auto-repeat to OFF so that it only cycles once each time you activate it.
感应记得关闭很耗电
• Only pulse your repair module when you have lost enough EHP to warrant a cycle.
回盾可以忽略

Warping and Landing:
• Always warp in at range 70km to 100km, whatever you’re most comfortable with.
跃迁至 70KM 到 100KM 之间
• After landing the first thing you do is ALWAYS align to your ‘Safe’ (Keepstar, Fortizar, Safe POS, Station, etc…)
跃迁至位置后, 第一时间朝向安全点(星辰,堡垒,POS,空间站等等)

Fighter Management:
• Fighters are controlled in a special way compared to drones, you may want to practice with this before jumping right into carrier ratting. 废话忽略
• Check your drones Optimal Range and then set your Default Orbit under that distance appropriately.
检查你舰载机最佳距离然后设置你默认环绕距离是在舰载机最佳距离范围内
• Down where your Modules are, you can toggle between modules and fighter control panel, when on fighter panel click the square below that and detach the fighter panel, move it to where it’s comfortable for you, ideally to a spot where your mouse movement is minimized.
强调舰载机操作界面移动至你最佳舒服区域(个人推荐是在本地频道旁,这样你是鼠标流的话,操作舰载机顺便可以看看本地)

Fighter Movement:
舰载机操作手册(关键)
• You want to move your fighters ALL the time
你要不停移动的舰载机
• When you land, you launch your fighter squads, ensure they are all selected, press “Orbit” and click on a target or object, this should make your drones move towards it and start orbiting, this is the reason we put our default orbit under their optimal range.
当你跃迁到刷怪点,扔出舰载机,保证选中全部舰载机(但是别选中自己航母,你不想航母也绕着怪环绕),点击目标,点击环绕,这样舰载机就以最佳距离环绕目标,这也是为什么我们之前把默认距离改成舰载机最佳距离

• Because you landed at range you should engage the MWD on your fighters, this can be done manually, or if you marked all 3 squads you can just press F2, shortcut for MWD.
强调舰载机 按MWD - F2 靠近异常里的怪

• An important thing to note is YOU have to make your fighters be constantly moving, each time they kill a target they slow down to a standstill, which means you have to press “Orbit” and click on the new target after each kill, the good thing is you can have all 3 squads marked, but only the squad that is not actively engaging something will follow your orbit command.
舰载机每次杀死一个目标,舰载机会停止,所以当你杀死一个目标后,你要立即环绕新目标(个人建议:当前目标只有结构,就可以环绕下一个目标了)

• This mechanic is important, the time it takes from one gun-cycle to the next is enough to let your drones take damage, even die, if you keep this “Orbit” movement up your fighters will also reach targets earlier and be orbiting when the gun is ready to cycle.
总结就舰载机机炮在转一轮中间就可以环绕下一个目标,别傻兮兮等机炮转完

Kill order for rats: 攻击顺序
Frigates → Destroyers → Cruisers → Battlecruisers → Commander BS → BS


Recommended engagement:
• Frigates 护卫: 1 Squad, Guns only
• Destroyers 驱逐: 1 Squad, Guns only
• Cruisers 巡洋: 1 Squad, Guns only
• Battle cruisers 战巡: 1 Squad, Guns + 1 Volley
• Battleships 战列: 3 Squads, Guns + 1 Volley from each

Aligning and warping:
• When you are on the second-to-last wave, you should start aligning to your next combat site instead of your ‘Safe’.
当你在倒数第二轮时候,就可以朝向下一个战斗点了,不用再朝向安全点 (有白进入例外)
• You should Claim it in your PvE channel and make sure no one else did it first
你要报点频道里确认没人去你要去的点
• Attempt to claim and align to a signature that is close to your current one for reduced travel time.
去离你最近的异常
• When you have killed the last rat, recall your fighters, press F2 for MWD and they should return to you quickly.
刷完,收舰载机按F2 MWD
• Once they are in, you warp to the next site at range, rinse and repeat.
收完舰载机,去下一个

還不錯,其實重點在於朝向安全點跟環繞目標才不會損船跟損Fighter,這個很少教,連H叔的影片都沒提到(?

关于脑插,我看水晶脑插的说明上写有对旗舰级装备不起作用,随意推荐中水或者高水有效吗?

脑插我翻译错了,应该是统御套,加跃迁速度