eve downunder 2017
Carrier: Vanguard
Gallente Carrier bonuses (per skill level):
5% bonus to Fighter damage
2.5% bonus to Fighter hitpoints
Minmatar Carrier bonuses (per skill IeVeI):
5% bonus to Fighter damage “ l
2.5% bonus to Fighter velocity
Role Bonuseszi
Can fit Networked Sensor Array . 1
Can use two Command Burst modules
Can launch Light and Support Fighters
Can lock at extended ranges
200% bonus to Command Burst area of effect range
5x penalty to Entosis Link duration
[hr]Support Fight :Venom
Squadron Size:‘3‘
Stasis Webifier: Disrupts targets drive systems, slowing therrl‘dzwn.
Microwardegnificant speed boost at the cost of higher signature radius. The Micromrive has a long cool-down cycle between uses.
Rocket Salvo: A salvodfiaod launched rockets.
[hr]Dreadnought: Caiman
Caldari Dreadnought bonuses (per skill level):
4% bonus to all shield resistances
Gallente Dreadnought bonuses (per skill level):
5% bonus to kinetic and thermal XL Cruise,-XL Torpedo and Torpedo damage
Role Bonuses:
Can fit a Siege module
Can launch Light Fighters (1 Launch Tube)
100% bonus to Fighter damage and hitpoints
5x penalty to Entosis Link duration
[hr]Force Auxiliary: Loggerhead
Caldari Carrier bonuses (per skill level):
4% bonus to all shield resistances
Gallente Carrier bonuses (per skill‘level):
5% bonus to Remote Shield Booster amount
Role Bonuses:
Can fit a Triage module
Can use two Command Burst modules
50% reduction in CPU requirements for Command Burst modu’
200% bonus to Command Burst area of effect range
1000% bonus to Logistics Drone transfer amount and hitpoints
5x penalty to Entosis Link duration
[hr]Titan : Komodo
Caldari Titan bonuses (per skill level):
4% bonUs to all shield resistances
15% bonus to XL Cruise Missile Launchers, XL Torpedo Launchers and Rapid Torpedo Launcher rate of fire
6+ bonus to ship warp core strength
Gallente Titan bonuses (per skilLlevel):
50% bonus to kineticand thermal XL Cruise, XL Torpedo and Torpedo damage
40% bonus to EM, explosive and thermal XL Cruise, XL Torpedo and Torpedo damage
6+ bonus to ship warp core strength
Role Bonuses:
Can fit a Caldari & Gallente Doomsday modules
Can launch Light and Heavy Fighters (2 Launch Tubes)
100% bonus to Fighter damage and hitpoints
100% bonus to Torpedo Velocity
[hr]Light Fighter: Zuse-SZ
Squadron Size: 9
Maser Storm: A milti-barrel Maser weapon with an extremely high rate of fire,very effective at destroying small craft such as fighters and drones.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Zuse-SZ especially difficult to destroy. The afterburner must cool down between uses.
Maser Overcharge: Redirectinbuxiliary power to the laser cannon, can do more damage while this is activated.
[hr]Light Fighter: Hedlund-CL
Squadron Size: 9
Gast Maser Cannon: This twin barreled weapon system is optimized.for firing at larger ships. Its fixed mounting reduces its effectiveness against smaller, fast moving targets.
Microwarpdrive: Gives a significant speed boost at the clst of higher signature radius.
Flux Compression Maser: This weapon has a Iimited engagment, its reliance on charges for the Explosively Pumped Flux Compront, used to power the spinal mount maser.
[hr]Heavy Fighter: UIam-MC
Squadron Size: 6
Heavy Photon Projector: A long range laser system does good damage at long ranges.
Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius.
Target Painter: A laser system that projects an electronic “Tag” on the target thus making it easier target and hit.
[hr]Heavy Fighter: Wolfram-R30
Squadron Size: 3
Gast Plasma Cannon: This dual barreled weapon system does massive thermal damage at short ranges, but can’t track small targets weII.
Afterburner: Gives a a speed boost while not making the Wolfram eaiser to hit.
Warp Disruptor: Disrupts targets warp systems.